JSON Tilemap is an indexed array

Hey, is there any way to change the way Tilemap editor saves the .json file ?
Now I only have one large array and this make it impossible (for me) to render, I have spend some days on it and still can’t figure it out how to render it ,…
Would be a lot easier if I could change the way this .json file is saved.

Any ideas ?

You can use Python (current stable version) or JavaScript (current beta) to output custom export formats. The relevant functions are in the documentation.

Most likely though, you’re just missing something simple about the default JSON format, maybe the forum can help you figure out how to get the data into something suitable to your engine with less work than writing a custom exporter. The same data transformations you’d do in your exporter can probably be done more simply in your importer/engine.

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