I created a single layer, added tiles using a spritesheet that I created and exported it for use with Cocos2D.
The tiled map looks fine in Cocos2D, but I’m a little confused on how to determine which tile is which. I thought I could by using the local ID, but when I open up the tmx file in a text editor the numbers don’t match. I’m assuming it’s a GID which is fine, but I’m confused as to how I can know the identity of each tile within my game?
For example I made a background with TiledMap and for two specific tiles I would like to place another image over it dynamically.