Waypoint paths for enemy spawns

How would you store waypoints for enemy spawns in tiled? Right now i just have them stored in an array, is there a regular way to create these inside the editor?

What do these waypoints do? Generally waypoints form a path for an enemy to follow, in which case a polyline object would be suitable or a polygon for enemies running in loops.

If they’re just random spots at which enemies can spawn (or walk to), you would probably place individual plain rectangular objects instead, at least when the lines drawn by the polygon/polyline objects would be confusing. You can put them together in an object group to keep it organized and to avoid having to specify too many custom properties.

thanks, I was confusing myself, my waypoints are for a tower defense game. I’m not used to the interface yet I completely missed polylines.