I am working on a 2d top down RPG and was wondering if anyone has any ideas how if Tiled can solve this problem or not.
The use case is lets take “scene_1_forest”. I create the Tiled map and use Tiled2Unity to import that into Unity. This gives me a prefab that I can now drag into my scene. Lets say the only thing on that screen is a tree that needs to be cut down for the storyline. I am trying to figure out how to conditionally show that image in the game. The two conditions are
- New game - show the tree
- After storyline part - never show the tree again.
My only solution I can think of is to create two different maps in tiled basically showing the same thing just with/without the tree. This solution doesn’t work however if I have like 10 trees on the map and each one can be cut down and disappear forever.