Development Updates

2017-02-20

  • d991aa8 Fixed properties displayed when clicking nested layers (#1449)
  • 02ba8cd Object Types Editor: Improved behavior when adding new types (#1448)
  • 4d06bd7 Bumped version to 0.18.2 and updated NEWS file
  • 1147768 Travis CI: Use linuxdeployqt release 2

I had hoped to still be able to release Tiled 0.18.2 this day, but there were some missing Qt image format plugins in the Linux binary package.

2017-02-21

  • 7ca1e19 Travis CI: Install additional Qt image format plugins (#1444)
  • d3f1996 Link to QtSvg when creating a Linux binary archive
  • ec1f3cc Fixed up release day for 0.18.2

After making the Tiled 0.18.2 release, I started working on inheriting tile properties and inheriting the type from the tile for tile objects.

2017-02-27

  • 5ab9bb9 Added Tile.type and inherit tile object properties from the tile (#432, #436, #1248)
  • 71ee0a4 Removed no longer needed public emitX functions
  • 84ec154 Fixed a possible crash when selecting objects while editing a tileset
  • 07347c4 Fixed a small regression regarding label color updating

The first commit is a big new feature that took me most of the day. It is now included in the snapshot builds, but it’s something I’ll still have to document thoroughly.

Also, Tiled got accepted for the Google Summer of Code 2017!

2017-02-28

  • 0087318 Added brief contributing guidelines
  • 6dc2213 Added short and consistent map format names to use with --export-map (by Marce Coll, PR #1454, #1382)
  • 2c6cde6 Added Swap Tiles action (by Alexander Münch, PR #866)
  • b52338c Made the Swap Tiles command work on the entire map

Apart from merging two pull requests, I’ve reviewed two more (#1446 and #1457), which I hope to be able to merge next week!

It’s great to see so many new people looking to contribute to Tiled, mostly driven by the opportunity to work on Tiled during the summer! It reminds me how lonely I’m usually going about developing Tiled and that it’s worth putting time and money into encouraging others to participate.

In the same vein, I want to thank again all my awesome patrons for enabling me to work on Tiled! To those not being a patron yet, please join if you can. Upon reaching my goal of having two days/week fully funded, all additional donations will go towards encouraging more people to work on Tiled, through bounties on BountySource.

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