I’ve set up a few custom properties (scaleX and scaleY) on square objects in Tiled, gave them a type (obj_wall) and exported the map to gamemaker map format. The instances appear correctly but how do I access the custom properties now in GameMaker?
I got my answer in another thread :
I think it would still be useful to add support for scaleX and scaleY custom properties for non-tile objects.
Yes, I would use that!