Greetings! I've been using Tiled and Tiled2Unity to create and import maps into unity. When I edit the maps in Tiled, they look perfect with no tearing between tiles whatsoever. But when they get imported into unity and my player walks around, these vertical lines flicker between the tiles. I've tried many ways of fixing this such as disabling anti-aliasing, adding extrusion layers, and more. When I use shaders like sprites>default I don't see the lines anymore, but I'm adding lighting so have to use a form of diffuse shader
What could be causing this? I've been stuck on this issue for weeks now. I greatly appreciate any assistance.