I have a problem with an imported in Unity map. Once I click play it has flickering lines when my player moves. Then i turned on the “Pixel snap” option and the lines are no longer flicker. But there are now static horizontal lines on the ground and the house (their “Order in layer” is bigger than order in layer of grass). How can i fix this?
Hi there. See this link in the docs: http://tiled2unity.readthedocs.io/en/latest/fixing-seams
BTW, just what is the deal with that roguelikeSheet_transparent
tileset? Just about everyone is using it.
1 Like
It comes from a super well made tutorial on unity 2d from youtube.
Ah, that would explain it, then. I was just surprised to see that same tileset referenced so often.