Hello!! Before I start, English is not my first language so if you don’t understand something, please don’t give up on me.
When creating a tileset, you can select an image as a source file, but among the different file formats, Tiled doesn’t recognize the Aseprite file format. This implies that after I make a change on an image file, I must re-export to a .png to be updated on Tiled.
I know that I could hook up some commands through the Aseprite’s command line to re-export, and this works for 99% of the people, but not for me, since I’m trying to not have a redundancy on files.
Is there any development been done in this aspect? If not, how could I start to tackle this? I’m a beginner learning c++ and I think this could be a good experience for me. Thank you.