Changelog
2017-01-16
I did some cleanup while working on support for group layers:
Also, since I don’t like how Tiled looks when simply scaled up and because I’m getting annoyed by related bugs, I also worked to improve DPI-awareness in many places. Apart from the icons, Tiled now looks quite decent on any DPI. Here’s Tiled at 160 DPI:
2017-01-17
0.18
- fe6b62b When adding a new layer, insert it above the current one
master
- d025687 More DPI-awareness in Tiled Fusion style
- 90c365e Fixed a warning from QObject::disconnect
- 036a3ca Replaced some foreach loops with modern for-loops
- f32e836 Added diagonal mirroring mode to terrain brush
- fd2796b Terrain Brush: Changed the way the mirroring works
That last one is really neat. It was requested by a developer of AsteriodFight, a team based action RTS, and it makes it easier to create maps with equal opportunities for both sides, like for example:
wip/group-layer
2017-01-23
- 0f7cc18 Add some Chinese translation (PR #1432)
- ea50425 Fixed a crash when duplicating an object layer (regression in 0.18.0)
- 66bdcee Fixed changing properties of multiple objects (regression on master)
- c717d5a Windows Installer: Fixed selection of the right MSVC DLL once more (#1338)
- Released Tiled 0.18.1