I’m new to this forum.
I was testing if I could use Tiled for some Unity game concepts of mine. However after quick test in Tiled and after reading the docs, I couldn’t find any information about these;
A.Is it possible to define a pivot point for object layer objects? When objects are manipulated using move or rotate tools, they seem to have some temporary pivot point marked by cross hair. However, there doesn’t seem to be any such data stored in object Properties.
B. Object rotation by changing rotation value in object Properties seems to be really erratic. I didn’t pinpoint the logic, but it doesn’t rotate object shape around it center - how does this work?
C. Is it possible to automatically store a tile position for object? There doesn’t seem to be such data available in object Properties by default. If object center/pivot is inside a tile layer tile, it would automatically get a tile coordinate in addition x and y. This would be really helpful.
D. Is there some known bug with add objects as the handles for box and circle shapes are collapsed to center of the shape. Only after clicking and dragging the shape manipulation arrows I can get them snapped to bounding box of the shape. Seems like a bug. I’m using 1.3.0.
Thanks in advance!