Just wanted to drop a quick note that I started using tiled and I am impressed. Just started playing with it and feels awesome. It couldn’t be more intuitive. Fell in love with the right-click cloning
Now for the question – we decided to implement collision based on an extra layer, since we have jump-through platforms for example. What is your opinion as adding the collision as an extra layer on the map and just working with it? Current collision layer looks like this:
Collision editor I was doing (before I found about Tiled )
Cheers (and sorry for the big image size spam)
Can’t you already add a new layer called collision and just put it on a different layer than your graphical layer?
That’s great to hear! And really nice to see how you’re using Tiled!
If you can’t base the collision layer directly on the tiles (so, when you need the same tile to have different collision properties in different places), then a separate collision layer would indeed be the way to go. But if you could, then you’ll probably want to avoid maintaining the extra layer.
If you just need a way to disable the collision in some places (for example to make “secret areas”), you could also achieve that by placing those tiles on a separate layer for which you disable collision entirely.
That makes sense. Will make it easier to reveal the secret area visible just by toggling the layer. Thanks! Will post some a progress pic when I can integrate it