By collision map I really mean a grid-base {0,1} that represent a walkable surface. It’s intended for a pathfinding library like Jumper.
My question being: should I use a tile layer then add custom property like walkable = 1
, or should I use an object layer with shapes? Are there better solutions?
So far I prefer the tile layer way because it makes generating the collision map easier. Using object shapes we have to figure out the tile position.