I have a map with a few layers. The background layer and a collisions layer are the most important.
The collisions layer is obviously mostly empty as there are a few platforms, floor etc for the player to stand on (its a vertical scroller) but those empty tiles are set to 0 in the JSON export. The problem is there is also a tile with an ID of 0, so its unable to differentiate between no tile, and the tile with ID 0.
I’m pretty new to Tiled and have been struggling to find an option where I can set “no tile” to something like -1 so I can differentiate. I would rather not change the tileset to begin with an ID of 1 if possible, though if this is the best solution im sure I can make it work Any support is gratefully received!
Thanks,
Bogo