Is there some option to export tile layer data using a base of 0, instead of 1?
I.e. In the exported data for a map, currently the first tile is referenced by an ID of 1:
“layers”:[
{
“data”:[1, 1, 1, 5, 7, 1, 1, 1, 1, 1, 1, 5, 7, 1, 2, 3, 1, 1, 1, 5, 7, 1, 5, 6, 1, 1, 1, 5, 7, 1, 5, 6, 1, 1, 2, 11, 7, 1, 5, 6, 1, 1, 5, 6, 7, 1, 8, 9, 1, 1, 5, 6, 7, 1, 1, 1],
}
Working from most non-Lua languages, the first entry in an array/collection is 0, not 1, so I’ve got to fixup all these IDs when indexing into my texture atlases and other things.