How can i delete or set tileset directory?

hi…

when i export data, i can see like following script

“tilesets”:[
{
“columns”:0,
“firstgid”:1,
“margin”:0,
“name”:“objects_berg_mine_b1”,
“spacing”:0,
“tilecount”:76,
“tileheight”:828,
“tiles”:
{
“0”:
{
“image”:"…/…/…/…/…/…/…/…/art/test_art/map_tool/berg_mine_b1/objects/mineb1_bone01.png",
“objectgroup”:
{
“draworder”:“index”,

i wanna delete “”…/…/…/…/…/…/…/…/art/test_art/map_tool/berg_mine_b1/"

how can i it?

thx…

I was actually wondering this too, My game is more interested in the relative file path between itself and the images, not the relative file path between the map data and the images. I was going to ask for a way to override this, but in the end I figured forming the game->image path from the game->map and map->image paths would actually be better for some weird cases. It would be nice however to have the option of both.

for now you can alter this path by putting your map file inside the “art/test_art/map_tool/berg_mine_b1/” directory. you might have to reimport the images, but the next time you export the map the filepath would be “/objects/mineb1_bone01.png”