I’m imagining having to write some crazy long python script in blender to interpret the data…
If your map is logically 2D then it should not be so hard to map your 2D tiles to 3D blocks. However, maybe you’d rather map with 3D blocks directly, which is the idea behind this tool:
Wow… thanks a ton Thorbjørn!
You also made Edddy, right? Do you know how I could install it? I tried the usual configure and make, but to no avail. I’m a linux baby.
I did not make Edddy. My brother made it, who publishes his stuff as LucKey Productions.
Edddy is based on Urho3D, and to build Edddy you need to build that as well. Check out the commands in the Travis CI file to see how it should work (so you need
Note that this tool is still in early development. I’m sure he’ll appreciate any form of feedback!
I’m hoping Edddy will be a useful tool for many in the not-so-far future; however, in it’s current stage of development don’t expect too much from it.
Since further development of KO, Blip 'n Blup and OG Tatt all rely on Edddy, this project does have top priority within the scope of LucKey Productions.