I’m building a dynamically lit game – which means, every tileset has several layers: the diffuse layer, the normal layer, specular layer, and the emissive layer.
This makes it take a long time to set up automapping rules for these tilesets, as right now I’m manually placing every tile in the tileset 4 times to set up the automapping rule, once for each of these “layers”.
It would be much faster if I could just place the first layer down manually, and then clone the layer, and replace the “diffuse” tileset on the cloned layer with the “normal” tileset, so that I now have the automapping rules finished for a second “layer” in an instant. (hopefully that makes sense?)
Is something like this possible?