Hi. Briefly, my current situation: I have multiple tileset with automapping set up for each one to accomplish autotiling paths. I use one key tile as the “brush”, which is then automapped into the final path on a separate output layer. This works reasonably well, but it would be more convenient if the replacement were to happen on the same layer. However, for that I would need to be able to declare an entire tileset, or an array of tiles, as the potential replacement.
For example, if I draw a 3x1 path, it turns into a left end, a middle, and a right end when automapped. As such, these 3 tiles won’t match the brush-tile anymore and they stop being part of the automapping. If Tiled were to consider every tile of that tileset as a candidate for replacement though, you’d be able to continuously automap on the same layer.
Is this possible? I did read the documentation, and I know there’s the “NonEmpty” tile type, but that matches any tile, regardless of tileset, which is a problem because I have multiple tilesets that need to be automapped. I guess what I’d need is that type, but limited to the singular tileset used in the rules map.
As I’m writing this, I realize there’d be some ambiguity here, as you’d have to communicate to Tiled which tileset it should match in its entirety, but perhaps there is a way