I need your help! (.tme/.tmx)

I am new to this and I am creating a project in Java, the point is that to make the map I have this (neighborhoodact1.tme) and I want to edit it to put it well in the level, but it tells me that it does not recognize it because it is not a format map, But it is! I was checking and I saw that Talves Tiled only recognizes .tmx. Could it be? But I saw that others also said that they recognize .tme, I need your help please! I need to edit this .tme map!

It won’t let me load the file because I’m new to the forum, but neighborhoodact1.tme says this:

C:\MapEditor\Tilesets\neighborhoodtileset.png
16
80
15
81 81 81 81 81 81 81 166 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
81 81 81 81 81 81 81 81 166 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
81 81 81 81 81 81 81 81 81 166 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
81 81 81 81 81 81 81 81 81 166 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
81 81 81 81 81 81 81 81 81 166 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
166 166 166 166 166 166 166 166 166 166 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
165 165 165 165 165 165 165 165 165 166 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
165 165 165 165 165 203 204 165 165 166 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
165 169 170 165 165 203 204 165 127 128 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
165 209 210 165 165 165 165 165 167 168 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
165 165 165 205 206 165 165 165 207 208 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 44 44 44 44 44 44 44 44 44 44 44 44 44 44 44 44 44 44 44 44 44 44 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
163 163 163 163 163 163 163 163 163 163 164 164 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 84 84 44 44 44 44 44 44 44 44 44 44 44 44 44 44 44 44 44 84 84 84 85 1 1 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
81 81 81 81 81 81 81 81 81 81 81 81 41 41 41 41 41 41 41 41 41 41 41 41 41 41 41 41 41 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 42 41 41 41 41 41 41 42 42 42 42 42 42 42 41 41 41 41 41 41 41 41 42 42 42 42 42 42 42 42 42 42 42 42 42
81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81
81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81
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1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
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Thank you very much in advance!

TME is not one of Tiled’s formats, and the “TM” in the extension is probably a coincidence. Do you know where this map came from?

If this is a format you designed, you’ll need to write a custom importer for it for Tiled to be able to read it.

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Hello!! Good morning… But damn! I have no way to edit it, I downloaded the map from a Google game and .tme already came

This is how I have it:

This is how I need it:

I want to fill the entire yard with white fences, just that, but I don’t know where to edit it!

Whatever game you downloaded this from seems to have its own map format, which is not one supported by Tiled. Either you reverse engineer this format and write a Tiled map format script, contact the author of the original game to get info about the format, or make your own map instead.

You could write an importer for this format, see registerMapFormat in the Tiled API docs.

Since you know what the map looks like, you should be able to figure what the different fields in the format mean.
The first line seems to be the tileset image to use, the second is probably the tile width and height (I guess this format only supports square tiles), the next two lines seem to be the map dimensions (80 wide, 15 tall). The lines after that relate to the tile IDs, probably either as tile IDs directly, or as tile ID+1 (with 0 being empty) - if you compare the full map as it actually is to the tileset, you should be able to figure out the mapping pretty easily. There are more data lines than mapHeight, it looks like this is what allows multiple layers. The first 15 data lines are one layer, the next 15 lines are another layer, and the 15 after that are yet another.

To actually implement your format, you’ll need to follow the example in the docs, but instead of, or in addition to, write(), you’ll need read() which reads in the file, and creates a TileMap with the interpreted data, and returns that to Tiled for display/editing. If you want to output into TME, you’ll need to implement write() as well.

Here’s an untested implementation to get you started:

var tmeMapFormat = {
	name: "TME Format",
	extension: "tme",
	
	read: function(fileName) {
		let file = new TextFile(fileName, TextFile.ReadOnly);

		//Process the file line by line:
		let tilesetImage = file.readLine();
		let tileSize = Number(file.readLine());
		
		//Set up the Tileset. This creates an embedded tileset each time you load the map, you may want to use an external tileset instead.
		let tileset = new Tileset();
		tileset.tileWidth = tileSize;
		tileset.tileHeight = tileSize;
		tileset.imageFileName = tilesetImage;
		
		//Set up the TileMap.
		let mapWidth = Number(file.readLine());
		let mapHeight = Number(file.readLine());
		let map = new TileMap();
		map.tileWidth = tileSize;
		map.tileHeight = tileSize;
		map.orientation = TileMap.Orthogonal;
		map.width = mapWidth;
		map.height = mapHeight;
		//After this, it's data lines. Every set of mapHeight lines is a layer.
		//Keep creating new layers while there are still sets of lines to read.
		while(!file.atEof()) {
			let layer = new TileLayer();
			layer.width = mapWidth;
			layer.height = mapHeight;
			//Populate the layer. Each line is a row of tiles.
			let layerEdit = layer.edit();
			for(let y = 0; y < mapHeight && !file.atEof(); y++) {
				let data = file.readLine();
				data = data.split(' '); //the tiles are separated by a space
				for(x = 0; x < mapWidth && x < data.length; x++) {
					let tileID = Number(data[x]);
					if(tileID > 0) { //tileID 0 seems to represent empty.
						let tile = tileset.tile(tileID-1); //Tiled's tile IDs start at 0, so we need to subtract 1.
						layerEdit.setTile(x, y, tile);
					}
				}
			}
			layerEdit.apply();
			map.addLayer(layer);
		}
		return map;
	},

	write: function(map, fileName) {
		let file = new TextFile(fileName, TextFile.WriteOnly);
		
		file.writeLine(map.tilesets[0].imageFileName);
		file.writeLine(map.tilesets[0].tileWidth);
		file.writeLine(map.width);
		file.writeLine(map.height);

		for (var i = 0; i < map.layerCount; ++i) {
			var layer = map.layerAt(i);
			if (layer.isTileLayer) {
				for (y = 0; y < layer.height; ++y) {
					var row = '';
					for (x = 0; x < layer.width; ++x) {
						if(x > 0) row += ' '; //separate IDs with a space
						let tile = layer.tileAt(x, y);
						if(tile)
							row += (tile.id+1);
						else
							row += '0';
					}
					file.writeLine(row);
				}
			}
		}
		file.commit();
	},
}

tiled.registerMapFormat("tme", tmeMapFormat);

This includes both read and write, but I don’t know whether it works correctly. Hopefully editing this will be easier for you than writing this stuff from scratch. It should contain all the Tiled-specific parts you’ll need, so all that may be left for you to do is adjust the way the data in the TME file is interpreted.

There’s almost no error-checking in this script, so it won’t handle malformed files correctly. You may want to add error-checking xP

If you don’t know how to run Tiled scripts, see the Scripting docs.

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