I tried searching and couldn’t find this.
Using custom properties is there a way on import to unity to have a certain game object have a script attached to it?
As an example:
I have a tile that is a door. Using the objects layer I already import this as a trigger. I want to attach a script to it as well so that when the player touches it something happens.
If I add the script myself in unity then have to reimport my map though this script goes away. So I’d like to have some custom property to tell unity to attach the script I want to this tile as well.
Also, want to say this tool is great and thank you so much for making it!