Hello, everyone! I searched the forum and can’t find an answer for this.
I’ve made a tilemap in Tiled with 3 layers:
object layer: 1000x800 png image (background) (161 KB original)
tile layer: offset slightly
another tile layer: offset slightly differently
I’m just getting started. I haven’t even placed any tiles. I just wanted to see if I could drop a character on there with phaser… Anyway, I export to JSON and I get a 3.7-MB file!!! I don’t understand why, and it won’t load with phaser–that could be a separate issue, but I don’t want my game to have to preload a 3.7 MB map for a game whose map does not even extend past the size of the screen.
Can anyone help me out here?
Why is my exported JSON file so big?