I am new to Tiled, and have been trying to get it to work with my team’s tile set. Unfortunately our tiles don’t work well with terrains, so I’ve been trying to use auto mapping to speed up the workflow. Basically, I just want to paint a map using our 3 basic tiles (dirt, stone, and grass), and then use rules to convert all appropriate tiles to their appropriate transition tiles. This doesn’t work though, because the rules don’t execute simultaneously.
Is there any way to use auto mapping where all rules are executed at the same time (all change are made to the map in one pass, not one rule at a time).