I’m having a difficult time tracking this down.
Im using SuperTile2Unity and Unity (of course). I have my maps with layers rendering, etc.
How do I get a tile based on a world location? Im not familiar with Unitys TileMap either, so tonight I will be reading those docs. But I wanted to post here first.
For example: I have a OnTriggerEnter2d( Collider2D collision)
How do I get the Tile (s) across all layers for collision.transform.position?