I have a 2D top down game with a orthogonal map. I’ve created a light blue collision tile with a collider of 32x32 size in Tiled to use generically wherever I need. But now I want to make the same thing with borders and rocks and anything that should not be walkable in the game. I’ve done the same process making a box collider in Tiled with 32x32 size.
Tiled2Unity detects both (the light blue and the embedded-in-sprite) when I click on Preview Map.
But when I export to Unity, only the light blue tiles have collider, the other ones are not working.
Can someone teach me how to import map using SuperTiled2Unity as the Tiled2Unity is outdated?