I use Tiled for my tile-maps and use Tiled2Unity to get it all in Unity.
I have 5 tile-sets and each one is used for 10 levels in the game.
In the .tmx file there is a Tile layer called ‘collision’ and all the Platforms that can be walked on and the walls that define where the player can walk are on this layer.
When I play one level its all fine, but when I play say level 6 and the game starts, the player just drop through the tiles and off the screen.
I’ve been told to edit the tile-set in Tiled Collision Editor for each platform / wall tile.
Is this correct / the only way / best way ?
If I do need to do it - or if it is indeed the best practice, is it possible to edit 1 version of the Tile-set and then copy that into existing - already build, levels ?
I’m aware you can export a tile-set - and this then creates a .tsx file, but I don’t know if that can be then used / imported into a different level ( .tmx file ) and that it will inherit the Collision data and work straight away on a level that is already defined.
Really appreciate some help