Tiled Editor map and tileset integration with Godot 3.2

Actually I guess it should, since there’s nothing you can do with the file after the commit. It’s a bit silly to require the manual close in that particular case.

Also, I just noticed that I’m not calling close() in the example in the docs either. :stuck_out_tongue:

Yeah, you could definitely do some string manipulation in JavaScript. The asset.fileName property gives you the full absolute file path.