Tiled Editor map and tileset integration with Godot 3.2

Hey,

This tool is great, thank you. I was wondering if features such as Animated Tiles, or attaching of scripts via a custom property, for example, are going to be supported? Right now the limitation of scripts not being able to be attached on the exported Tilemap (since, after one edit of the map, inside Godot, the whole thing gets reset) is limiting my approach on how to design my game. For animated tiles, I’m thinking of adding a seperate Tilemap myself and just layering it over the current one. But that doesn’t feel ideal either.
Maybe these are features that are already possible somehow and I am overlooking how to implement them? Maybe not, either way, I would love some input and help on this!

Thank you again for the tool! :slight_smile: