Hi,
I tried to use the latest version of Tiled2Mac(v 1.0.12.4) to import Tiled maps into my Unity projects. When I process the map through Tiled2Unity App, it shows a success but when I switch to the open Unity Project, I get the following warnings and errors:
Refresh: elapses 0.107813 seconds
Updating Assets/Tiled2Unity/Imported/Bogdha.tiled2unity.xml - GUID: d5f1f7f82cfa744a285904ca339670e2...
done. [Time: 14.725241 ms]
[Tiled2Unity]Begin: Importing 'Assets/Tiled2Unity/Imported/Bogdha.tiled2unity.xml'
Anti-aliasing is enabled and may cause seams. See Edit->Project Settings->Quality to disable.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Tiled2Unity.ImportBehaviour:RecordWarning(String, Object[]) (at Assets/Tiled2Unity/Scripts/Runtime/ImportBehaviour.cs:165)
Tiled2Unity.ImportTiled2Unity:CheckSettings(ImportBehaviour) (at Assets/Tiled2Unity/Scripts/Editor/ImportTiled2Unity.Xml.cs:91)
Tiled2Unity.ImportTiled2Unity:ImportBegin(String, ImportTiled2Unity) (at Assets/Tiled2Unity/Scripts/Editor/ImportTiled2Unity.Xml.cs:37)
Tiled2Unity.TiledAssetPostProcessor:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Assets/Tiled2Unity/Scripts/Editor/TiledAssetPostProcessor.cs:83)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:27)
(Filename: Assets/Tiled2Unity/Scripts/Runtime/ImportBehaviour.cs Line: 165)
Updating Assets/Tiled2Unity/Materials/tileset_0.mat - GUID: 436b7f21b66394f0b94e1065cc436eba...
----- Compute hash for Assets/Tiled2Unity/Materials/tileset_0.mat.
done. [Time: 29.245907 ms]
Updating Assets/Tiled2Unity/Materials/tileset_5.mat - GUID: 971d89ccaab2c4570b8e59bd9a6a8810...
----- Compute hash for Assets/Tiled2Unity/Materials/tileset_5.mat.
done. [Time: 5.708050 ms]
Updating Assets/Tiled2Unity/Materials/tileset_3.mat - GUID: ccbaae045dc6e429d89ca4eaa768a0e3...
----- Compute hash for Assets/Tiled2Unity/Materials/tileset_3.mat.
done. [Time: 5.666050 ms]
Updating Assets/Tiled2Unity/Materials/tileset_11.mat - GUID: cfa0c14d5f8a6444299db811b6e752dc...
----- Compute hash for Assets/Tiled2Unity/Materials/tileset_11.mat.
done. [Time: 5.502755 ms]
Updating Assets/Tiled2Unity/Materials/tileset_1.mat - GUID: 12301e221fd3a40588adaef4c7dbba9d...
----- Compute hash for Assets/Tiled2Unity/Materials/tileset_1.mat.
done. [Time: 10.459129 ms]
Updating Assets/Tiled2Unity/Materials/tileset_6.mat - GUID: 68f878e17b22f4e01b6c70360e6edc6c...
----- Compute hash for Assets/Tiled2Unity/Materials/tileset_6.mat.
done. [Time: 5.891053 ms]
Updating Assets/Tiled2Unity/Materials/holeImg.mat - GUID: 749428788285448279f08983a1786dc8...
----- Compute hash for Assets/Tiled2Unity/Materials/holeImg.mat.
done. [Time: 26.706020 ms]
Updating Assets/Tiled2Unity/Materials/tileset_24.mat - GUID: 31db0c05f8b6f4504b029be7e549dfc4...
----- Compute hash for Assets/Tiled2Unity/Materials/tileset_24.mat.
done. [Time: 5.955817 ms]
[Tiled2Unity]End: Importing 'Assets/Tiled2Unity/Imported/Bogdha.tiled2unity.xml'
Updating Assets/Tiled2Unity/Materials/tileset_1.mat - GUID: 12301e221fd3a40588adaef4c7dbba9d...
done. [Time: 58.401016 ms]
Updating Assets/Tiled2Unity/Materials/tileset_24.mat - GUID: 31db0c05f8b6f4504b029be7e549dfc4...
done. [Time: 116.454674 ms]
Updating Assets/Tiled2Unity/Materials/tileset_0.mat - GUID: 436b7f21b66394f0b94e1065cc436eba...
done. [Time: 180.338120 ms]
Updating Assets/Tiled2Unity/Materials/tileset_6.mat - GUID: 68f878e17b22f4e01b6c70360e6edc6c...
done. [Time: 35.386101 ms]
Updating Assets/Tiled2Unity/Materials/holeImg.mat - GUID: 749428788285448279f08983a1786dc8...
done. [Time: 7.806844 ms]
Updating Assets/Tiled2Unity/Materials/tileset_5.mat - GUID: 971d89ccaab2c4570b8e59bd9a6a8810...
done. [Time: 8.413791 ms]
Updating Assets/Tiled2Unity/Materials/tileset_3.mat - GUID: ccbaae045dc6e429d89ca4eaa768a0e3...
done. [Time: 8.123140 ms]
Updating Assets/Tiled2Unity/Materials/tileset_11.mat - GUID: cfa0c14d5f8a6444299db811b6e752dc...
done. [Time: 34.534931 ms]
[Tiled2Unity]Begin: Importing 'Assets/Tiled2Unity/Materials/tileset_0.mat'
[Tiled2Unity]End: Importing 'Assets/Tiled2Unity/Materials/tileset_0.mat'
[Tiled2Unity]Begin: Importing 'Assets/Tiled2Unity/Materials/tileset_6.mat'
[Tiled2Unity]End: Importing 'Assets/Tiled2Unity/Materials/tileset_6.mat'
[Tiled2Unity]Begin: Importing 'Assets/Tiled2Unity/Materials/tileset_1.mat'
[Tiled2Unity]End: Importing 'Assets/Tiled2Unity/Materials/tileset_1.mat'
[Tiled2Unity]Begin: Importing 'Assets/Tiled2Unity/Materials/tileset_3.mat'
[Tiled2Unity]End: Importing 'Assets/Tiled2Unity/Materials/tileset_3.mat'
[Tiled2Unity]Begin: Importing 'Assets/Tiled2Unity/Materials/tileset_24.mat'
[Tiled2Unity]End: Importing 'Assets/Tiled2Unity/Materials/tileset_24.mat'
[Tiled2Unity]Begin: Importing 'Assets/Tiled2Unity/Materials/holeImg.mat'
[Tiled2Unity]End: Importing 'Assets/Tiled2Unity/Materials/holeImg.mat'
[Tiled2Unity]Begin: Importing 'Assets/Tiled2Unity/Materials/tileset_5.mat'
[Tiled2Unity]End: Importing 'Assets/Tiled2Unity/Materials/tileset_5.mat'
[Tiled2Unity]Begin: Importing 'Assets/Tiled2Unity/Materials/tileset_11.mat'
[Tiled2Unity]End: Importing 'Assets/Tiled2Unity/Materials/tileset_11.mat'
Updating Assets/Tiled2Unity/Meshes/Bogdha - GUID: e21b54a7e244144d897694c6821952ec...
done. [Time: 105.348297 ms]
Updating Assets/Tiled2Unity/Meshes/Bogdha/Bogdha_mesh_0010.obj - GUID: 0fe390d9a758240dbba5691c0c11d38f...
----- Compute hash for Assets/Tiled2Unity/Meshes/Bogdha/Bogdha_mesh_0010.obj.
ImportFBX Warnings:
Mesh 'Bogdha_mesh_0010' has 64 (out of 64) invalid vertices (NaNs). They will be assigned value (0,0,0). The list of vertices: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 and so on...
(Filename: /Users/builduser/buildslave/unity/build/Editor/Src/AssetPipeline/FBXImporter.cpp Line: 550)
done. [Time: 111.320419 ms]
Updating Assets/Tiled2Unity/Meshes/Bogdha/Bogdha_mesh_0008.obj - GUID: 259924084a87749079644c849f99e8c8...
----- Compute hash for Assets/Tiled2Unity/Meshes/Bogdha/Bogdha_mesh_0008.obj.
ImportFBX Warnings:
Mesh 'Bogdha_mesh_0008' has 1200 (out of 1200) invalid vertices (NaNs). They will be assigned value (0,0,0). The list of vertices: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 and so on...
(Filename: /Users/builduser/buildslave/unity/build/Editor/Src/AssetPipeline/FBXImporter.cpp Line: 550)
done. [Time: 36.282059 ms]
Updating Assets/Tiled2Unity/Meshes/Bogdha/Bogdha_mesh_0001.obj - GUID: 53f9c2f8ae6914a748f3b933647c4d05...
----- Compute hash for Assets/Tiled2Unity/Meshes/Bogdha/Bogdha_mesh_0001.obj.
ImportFBX Warnings:
Mesh 'Bogdha_mesh_0001' has 332 (out of 332) invalid vertices (NaNs). They will be assigned value (0,0,0). The list of vertices: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 and so on...
(Filename: /Users/builduser/buildslave/unity/build/Editor/Src/AssetPipeline/FBXImporter.cpp Line: 550)
done. [Time: 112.598511 ms]
Updating Assets/Tiled2Unity/Meshes/Bogdha/Bogdha_mesh_0003.obj - GUID: 65cf8f09cbafd4cefa539d39c83d74b5...
----- Compute hash for Assets/Tiled2Unity/Meshes/Bogdha/Bogdha_mesh_0003.obj.
ImportFBX Warnings:
Mesh 'Bogdha_mesh_0003' has 24 (out of 24) invalid vertices (NaNs). They will be assigned value (0,0,0). The list of vertices: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 and so on...
(Filename: /Users/builduser/buildslave/unity/build/Editor/Src/AssetPipeline/FBXImporter.cpp Line: 550)
done. [Time: 31.552065 ms]
Updating Assets/Tiled2Unity/Meshes/Bogdha/Bogdha_mesh_0011.obj - GUID: 862c4196d3b384965b4f2f208f788c49...
----- Compute hash for Assets/Tiled2Unity/Meshes/Bogdha/Bogdha_mesh_0011.obj.
ImportFBX Warnings:
Mesh 'Bogdha_mesh_0011' has 4 (out of 4) invalid vertices (NaNs). They will be assigned value (0,0,0). The list of vertices: 0, 1, 2, 3
(Filename: /Users/builduser/buildslave/unity/build/Editor/Src/AssetPipeline/FBXImporter.cpp Line: 550)
done. [Time: 25.973421 ms]
Updating Assets/Tiled2Unity/Meshes/Bogdha/Bogdha_mesh_0005.obj - GUID: 8ac40bdd6709f4c47a98aaac7851f984...
----- Compute hash for Assets/Tiled2Unity/Meshes/Bogdha/Bogdha_mesh_0005.obj.
ImportFBX Warnings:
Mesh 'Bogdha_mesh_0005' has 260 (out of 260) invalid vertices (NaNs). They will be assigned value (0,0,0). The list of vertices: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 and so on...
(Filename: /Users/builduser/buildslave/unity/build/Editor/Src/AssetPipeline/FBXImporter.cpp Line: 550)
done. [Time: 28.096262 ms]
Updating Assets/Tiled2Unity/Meshes/Bogdha/Bogdha_mesh_0009.obj - GUID: 8dbfa97bd6acb4baea407436ff76cfc6...
----- Compute hash for Assets/Tiled2Unity/Meshes/Bogdha/Bogdha_mesh_0009.obj.
ImportFBX Warnings:
Mesh 'Bogdha_mesh_0009' has 192 (out of 192) invalid vertices (NaNs). They will be assigned value (0,0,0). The list of vertices: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 and so on...
(Filename: /Users/builduser/buildslave/unity/build/Editor/Src/AssetPipeline/FBXImporter.cpp Line: 550)
done. [Time: 27.232466 ms]
Updating Assets/Tiled2Unity/Meshes/Bogdha/Bogdha_mesh_0002.obj - GUID: a2a8d0524ab45447782efbc1f98eae2a...
----- Compute hash for Assets/Tiled2Unity/Meshes/Bogdha/Bogdha_mesh_0002.obj.
ImportFBX Warnings:
Mesh 'Bogdha_mesh_0002' has 4 (out of 4) invalid vertices (NaNs). They will be assigned value (0,0,0). The list of vertices: 0, 1, 2, 3
(Filename: /Users/builduser/buildslave/unity/build/Editor/Src/AssetPipeline/FBXImporter.cpp Line: 550)
done. [Time: 25.821947 ms]
Updating Assets/Tiled2Unity/Meshes/Bogdha/Bogdha_mesh_0007.obj - GUID: cdd3652f69eb0456fbd846ea2ed1ca9b...
----- Compute hash for Assets/Tiled2Unity/Meshes/Bogdha/Bogdha_mesh_0007.obj.
ImportFBX Warnings:
Mesh 'Bogdha_mesh_0007' has 12 (out of 12) invalid vertices (NaNs). They will be assigned value (0,0,0). The list of vertices: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 and so on...
(Filename: /Users/builduser/buildslave/unity/build/Editor/Src/AssetPipeline/FBXImporter.cpp Line: 550)
done. [Time: 76.945908 ms]
Updating Assets/Tiled2Unity/Meshes/Bogdha/Bogdha_mesh_0004.obj - GUID: d4c9fe132d1ed4509bcaa678c2dc1939...
----- Compute hash for Assets/Tiled2Unity/Meshes/Bogdha/Bogdha_mesh_0004.obj.
ImportFBX Warnings:
Mesh 'Bogdha_mesh_0004' has 356 (out of 356) invalid vertices (NaNs). They will be assigned value (0,0,0). The list of vertices: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 and so on...
(Filename: /Users/builduser/buildslave/unity/build/Editor/Src/AssetPipeline/FBXImporter.cpp Line: 550)
done. [Time: 70.391838 ms]
Updating Assets/Tiled2Unity/Meshes/Bogdha/Bogdha_mesh_0006.obj - GUID: f9cb6d1bce7e8479197d328634d7c233...
----- Compute hash for Assets/Tiled2Unity/Meshes/Bogdha/Bogdha_mesh_0006.obj.
ImportFBX Warnings:
Mesh 'Bogdha_mesh_0006' has 324 (out of 324) invalid vertices (NaNs). They will be assigned value (0,0,0). The list of vertices: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 and so on...
(Filename: /Users/builduser/buildslave/unity/build/Editor/Src/AssetPipeline/FBXImporter.cpp Line: 550)
done. [Time: 28.239162 ms]
[Tiled2Unity]Begin: Importing 'Assets/Tiled2Unity/Meshes/Bogdha/Bogdha_mesh_0002.obj'
[Tiled2Unity]End: Importing 'Assets/Tiled2Unity/Meshes/Bogdha/Bogdha_mesh_0002.obj'
[Tiled2Unity]Begin: Importing 'Assets/Tiled2Unity/Meshes/Bogdha/Bogdha_mesh_0004.obj'
[Tiled2Unity]End: Importing 'Assets/Tiled2Unity/Meshes/Bogdha/Bogdha_mesh_0004.obj'
[Tiled2Unity]Begin: Importing 'Assets/Tiled2Unity/Meshes/Bogdha/Bogdha_mesh_0011.obj'
[Tiled2Unity]End: Importing 'Assets/Tiled2Unity/Meshes/Bogdha/Bogdha_mesh_0011.obj'
[Tiled2Unity]Begin: Importing 'Assets/Tiled2Unity/Meshes/Bogdha/Bogdha_mesh_0008.obj'
[Tiled2Unity]End: Importing 'Assets/Tiled2Unity/Meshes/Bogdha/Bogdha_mesh_0008.obj'
[Tiled2Unity]Begin: Importing 'Assets/Tiled2Unity/Meshes/Bogdha/Bogdha_mesh_0001.obj'
[Tiled2Unity]End: Importing 'Assets/Tiled2Unity/Meshes/Bogdha/Bogdha_mesh_0001.obj'
[Tiled2Unity]Begin: Importing 'Assets/Tiled2Unity/Meshes/Bogdha/Bogdha_mesh_0003.obj'
[Tiled2Unity]End: Importing 'Assets/Tiled2Unity/Meshes/Bogdha/Bogdha_mesh_0003.obj'
[Tiled2Unity]Begin: Importing 'Assets/Tiled2Unity/Meshes/Bogdha/Bogdha_mesh_0010.obj'
[Tiled2Unity]End: Importing 'Assets/Tiled2Unity/Meshes/Bogdha/Bogdha_mesh_0010.obj'
[Tiled2Unity]Begin: Importing 'Assets/Tiled2Unity/Meshes/Bogdha/Bogdha_mesh_0006.obj'
[Tiled2Unity]End: Importing 'Assets/Tiled2Unity/Meshes/Bogdha/Bogdha_mesh_0006.obj'
[Tiled2Unity]Begin: Importing 'Assets/Tiled2Unity/Meshes/Bogdha/Bogdha_mesh_0009.obj'
[Tiled2Unity]End: Importing 'Assets/Tiled2Unity/Meshes/Bogdha/Bogdha_mesh_0009.obj'
[Tiled2Unity]Begin: Importing 'Assets/Tiled2Unity/Meshes/Bogdha/Bogdha_mesh_0005.obj'
[Tiled2Unity]End: Importing 'Assets/Tiled2Unity/Meshes/Bogdha/Bogdha_mesh_0005.obj'
[Tiled2Unity]Begin: Importing 'Assets/Tiled2Unity/Meshes/Bogdha/Bogdha_mesh_0007.obj'
Couldn't add TiledMap component. Are you using an old version of Tiled2Unity in your Unity project?
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Tiled2Unity.ImportBehaviour:RecordWarning(String, Object[]) (at Assets/Tiled2Unity/Scripts/Runtime/ImportBehaviour.cs:165)
Tiled2Unity.ImportTiled2Unity:HandleTiledAttributes(GameObject, XElement, ImportBehaviour) (at Assets/Tiled2Unity/Scripts/Editor/ImportTiled2Unity.Prefab.cs:636)
Tiled2Unity.ImportTiled2Unity:CreatePrefab(XElement, ImportBehaviour) (at Assets/Tiled2Unity/Scripts/Editor/ImportTiled2Unity.Prefab.cs:59)
Tiled2Unity.ImportTiled2Unity:ImportAllPrefabs(ImportBehaviour) (at Assets/Tiled2Unity/Scripts/Editor/ImportTiled2Unity.Prefab.cs:47)
Tiled2Unity.ImportTiled2Unity:MeshImported(String) (at Assets/Tiled2Unity/Scripts/Editor/ImportTiled2Unity.Mesh.cs:39)
Tiled2Unity.TiledAssetPostProcessor:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Assets/Tiled2Unity/Scripts/Editor/TiledAssetPostProcessor.cs:98)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:27)
(Filename: Assets/Tiled2Unity/Scripts/Runtime/ImportBehaviour.cs Line: 165)
transform.localPosition assign attempt for 'bg' is not valid. Input localPosition is { NaN, NaN, 0.000000 }.
UnityEngine.Transform:INTERNAL_set_localPosition(Vector3&)
UnityEngine.Transform:set_localPosition(Vector3) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs:42)
Tiled2Unity.ImportTiled2Unity:AddGameObjectsTo(GameObject, XElement, Boolean, ImportBehaviour, IList`1) (at Assets/Tiled2Unity/Scripts/Editor/ImportTiled2Unity.Prefab.cs:145)
Tiled2Unity.ImportTiled2Unity:CreatePrefab(XElement, ImportBehaviour) (at Assets/Tiled2Unity/Scripts/Editor/ImportTiled2Unity.Prefab.cs:65)
Tiled2Unity.ImportTiled2Unity:ImportAllPrefabs(ImportBehaviour) (at Assets/Tiled2Unity/Scripts/Editor/ImportTiled2Unity.Prefab.cs:47)
Tiled2Unity.ImportTiled2Unity:MeshImported(String) (at Assets/Tiled2Unity/Scripts/Editor/ImportTiled2Unity.Mesh.cs:39)
Tiled2Unity.TiledAssetPostProcessor:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Assets/Tiled2Unity/Scripts/Editor/TiledAssetPostProcessor.cs:98)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:27)
[/Users/builduser/buildslave/unity/build/Runtime/Transform/Transform.cpp line 753]
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 42)
transform.localPosition assign attempt for 'outsidewalls' is not valid. Input localPosition is { NaN, NaN, 0.000000 }.
UnityEngine.Transform:INTERNAL_set_localPosition(Vector3&)
UnityEngine.Transform:set_localPosition(Vector3) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs:42)
Tiled2Unity.ImportTiled2Unity:AddGameObjectsTo(GameObject, XElement, Boolean, ImportBehaviour, IList`1) (at Assets/Tiled2Unity/Scripts/Editor/ImportTiled2Unity.Prefab.cs:145)
Tiled2Unity.ImportTiled2Unity:CreatePrefab(XElement, ImportBehaviour) (at Assets/Tiled2Unity/Scripts/Editor/ImportTiled2Unity.Prefab.cs:65)
Tiled2Unity.ImportTiled2Unity:ImportAllPrefabs(ImportBehaviour) (at Assets/Tiled2Unity/Scripts/Editor/ImportTiled2Unity.Prefab.cs:47)
Tiled2Unity.ImportTiled2Unity:MeshImported(String) (at Assets/Tiled2Unity/Scripts/Editor/ImportTiled2Unity.Mesh.cs:39)
Tiled2Unity.TiledAssetPostProcessor:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Assets/Tiled2Unity/Scripts/Editor/TiledAssetPostProcessor.cs:98)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:27)
[/Users/builduser/buildslave/unity/build/Runtime/Transform/Transform.cpp line 753]
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 42)
transform.localPosition assign attempt for 'insidewalls' is not valid. Input localPosition is { NaN, NaN, 0.000000 }.
UnityEngine.Transform:INTERNAL_set_localPosition(Vector3&)
UnityEngine.Transform:set_localPosition(Vector3) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs:42)
Tiled2Unity.ImportTiled2Unity:AddGameObjectsTo(GameObject, XElement, Boolean, ImportBehaviour, IList`1) (at Assets/Tiled2Unity/Scripts/Editor/ImportTiled2Unity.Prefab.cs:145)
Tiled2Unity.ImportTiled2Unity:CreatePrefab(XElement, ImportBehaviour) (at Assets/Tiled2Unity/Scripts/Editor/ImportTiled2Unity.Prefab.cs:65)
Tiled2Unity.ImportTiled2Unity:ImportAllPrefabs(ImportBehaviour) (at Assets/Tiled2Unity/Scripts/Editor/ImportTiled2Unity.Prefab.cs:47)
Tiled2Unity.ImportTiled2Unity:MeshImported(String) (at Assets/Tiled2Unity/Scripts/Editor/ImportTiled2Unity.Mesh.cs:39)
Tiled2Unity.TiledAssetPostProcessor:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Assets/Tiled2Unity/Scripts/Editor/TiledAssetPostProcessor.cs:98)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:27)
[/Users/builduser/buildslave/unity/build/Runtime/Transform/Transform.cpp line 753]
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 42)
transform.localPosition assign attempt for 'colliders' is not valid. Input localPosition is { NaN, NaN, 0.000000 }.
UnityEngine.Transform:INTERNAL_set_localPosition(Vector3&)
UnityEngine.Transform:set_localPosition(Vector3) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs:42)
Tiled2Unity.ImportTiled2Unity:AddGameObjectsTo(GameObject, XElement, Boolean, ImportBehaviour, IList`1) (at Assets/Tiled2Unity/Scripts/Editor/ImportTiled2Unity.Prefab.cs:145)
Tiled2Unity.ImportTiled2Unity:CreatePrefab(XElement, ImportBehaviour) (at Assets/Tiled2Unity/Scripts/Editor/ImportTiled2Unity.Prefab.cs:65)
Tiled2Unity.ImportTiled2Unity:ImportAllPrefabs(ImportBehaviour) (at Assets/Tiled2Unity/Scripts/Editor/ImportTiled2Unity.Prefab.cs:47)
Tiled2Unity.ImportTiled2Unity:MeshImported(String) (at Assets/Tiled2Unity/Scripts/Editor/ImportTiled2Unity.Mesh.cs:39)
Tiled2Unity.TiledAssetPostProcessor:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Assets/Tiled2Unity/Scripts/Editor/TiledAssetPostProcessor.cs:98)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:27)
[/Users/builduser/buildslave/unity/build/Runtime/Transform/Transform.cpp line 753]
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/TransformBindings.gen.cs Line: 42)
[Tiled2Unity]End: Importing 'Assets/Tiled2Unity/Meshes/Bogdha/Bogdha_mesh_0007.obj'
FormatException: Unknown char: I
at System.Double.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00012] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Double.cs:209
at System.Single.Parse (System.String s, IFormatProvider provider) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Single.cs:193
at System.Convert.ToSingle (System.String value, IFormatProvider provider) [0x0000c] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Convert.cs:1703
at Tiled2Unity.ImportUtils.GetAttributeAsFloat (System.Xml.Linq.XElement elem, System.String attrName) [0x00017] in /Users/mac6/Nidhi/Projects/Unity/TiledTest/Assets/Tiled2Unity/Scripts/Editor/ImportUtils.cs:52
at Tiled2Unity.ImportUtils.GetAttributeAsFloat (System.Xml.Linq.XElement elem, System.String attrName, Single defaultValue) [0x0001e] in /Users/mac6/Nidhi/Projects/Unity/TiledTest/Assets/Tiled2Unity/Scripts/Editor/ImportUtils.cs:62
at Tiled2Unity.ImportTiled2Unity.AddGameObjectsTo (UnityEngine.GameObject parent, System.Xml.Linq.XElement xml, Boolean isParentTrigger, Tiled2Unity.ImportBehaviour importComponent, IList`1 customImporters) [0x000fc] in /Users/mac6/Nidhi/Projects/Unity/TiledTest/Assets/Tiled2Unity/Scripts/Editor/ImportTiled2Unity.Prefab.cs:142
at Tiled2Unity.ImportTiled2Unity.AddGameObjectsTo (UnityEngine.GameObject parent, System.Xml.Linq.XElement xml, Boolean isParentTrigger, Tiled2Unity.ImportBehaviour importComponent, IList`1 customImporters) [0x001bb] in /Users/mac6/Nidhi/Projects/Unity/TiledTest/Assets/Tiled2Unity/Scripts/Editor/ImportTiled2Unity.Prefab.cs:169
at Tiled2Unity.ImportTiled2Unity.CreatePrefab (System.Xml.Linq.XElement xmlPrefab, Tiled2Unity.ImportBehaviour importComponent) [0x0005e] in /Users/mac6/Nidhi/Projects/Unity/TiledTest/Assets/Tiled2Unity/Scripts/Editor/ImportTiled2Unity.Prefab.cs:65
at Tiled2Unity.ImportTiled2Unity.ImportAllPrefabs (Tiled2Unity.ImportBehaviour importComponent) [0x00032] in /Users/mac6/Nidhi/Projects/Unity/TiledTest/Assets/Tiled2Unity/Scripts/Editor/ImportTiled2Unity.Prefab.cs:47
at Tiled2Unity.ImportTiled2Unity.MeshImported (System.String objPath) [0x0004e] in /Users/mac6/Nidhi/Projects/Unity/TiledTest/Assets/Tiled2Unity/Scripts/Editor/ImportTiled2Unity.Mesh.cs:39
at Tiled2Unity.TiledAssetPostProcessor.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPath) [0x000a9] in /Users/mac6/Nidhi/Projects/Unity/TiledTest/Assets/Tiled2Unity/Scripts/Editor/TiledAssetPostProcessor.cs:98
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x000d0] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x000eb] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115
at UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) [0x00053] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:27
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Double.cs Line: 209)
The same version of Tiled2Unity works on my friends Windows with the same map. Any idea on how to fix the issues so that Tiled2Unity works properly on my Mac?