I am having some issue fixing this problem.
Like you can see on my pictures when I move the camera my tiles get those black lines.
I am using box2d for my physics, so I had to scale my pictures.
My world is scaled like this: 32 pixel is one meter (I tried 100 pixels for one meter and same problem).
I set the view of my OrthogonalTiledMapRenderer to my scaled box2d Camera.
The player uses float values since it is scaled to box2d.
The camera follows the player.
At some uneven float values my tiles mess up.
This doesn’t occur when the camera uses int values ( can’t use int since it is scaled to box2d world).
I am confused cause their must be something I am missing…
Hope somebody can help me