Thank you for the quick answer.
I made this tool during a game jam in order
To make my game.
Then i saw Atl and simple Tiled implementation.
So i have a different approach as you said.
The tool is doing the job to import assets
Once you saved Tiled’s lua maps into the Love2d’s project directory.
So, for now, you have to type map names
In a map editor menu and it load them in the game.
But i saw that your world editor is very useful
And even more in the latest release.
So loading worlds would be great.
I ´m trying to convert world json with lua io.read("*all") and gsub function, so quoted variable names should be the hardest part to substitute.
There’s an earlier version here, a lot of things have changed (no need to restart love2d) but just to show what i mean: