More info on the request. Here's what a 32x32 tileset looks like in a Tiled map that has a tile size of 16x16.
These graphics were designed for 32x32 map editing as can be seen with purple highlights here that identify the ledges and corner pieces:
Because I have other graphics on the same atlas that are designed for a 16x16 tilesize, I want the tilesize to stay at 16x16. I can rubber stamp this art (and that's what I will do). But it'd be great if I could terrain with it instead. It looks like Tiled would need an enhancement such that when defining a terrain, the size of the terrain pieces could be defined first. e.g., if I could pick terrain pieces size of 2x the tile size, it would work with my 32x32 sized graphics:
as it stands, there's no good way to use the 16x16 terrain definitions for these particular 32x32's. i.e., the following is clearly incorrect:
I understand this is an incomplete terrain, but Tiled is lenient and would still do it's best to do what it can with the pieces it has (thumbs up, Tiled team). I believe that Tiled allows different layers to be different tile sizes, and in that case one might suggest that the 32x32 graphics be used on a different, larger-sized layer. That's not desired though as the map design complexity will not be worth it, IMO. I understand this is a non-trivial request - there will inevitably be quite a few programmatic challenges (i've thought of a few and cringed while writing this), but hey that's what us supporters are here for. Give ideas on the sideline and cheer, cheer, Cheer