I’m working with a small 8x8 tileset in Tiled. It has a few empty tiles in each column and 48 of the tiles have graphics. Clicking the tiles in the tileset editor, they all have the appropriate ID, even the empty tiles.
However, After exporting my tileset as a .tsx file, I notice that the tile ID’s go straight from 0 to 47, skipping all the empty tiles. How am I supposed to extract the correct graphics from this map now?
As I’m writing my own tilemap assembler in AS3, I don’t know if this is a problem with other API’s, but it seems very strange indeed that the tile ID’s show up correctly in Tiled, but then export as different IDs in the end.
Anyone know how to solve this?