Adding new tile to external tile set

I plan to create quite a few levels using the same “external” tile set, as the game develops I would like to add new tiles and update properties of existing ones in the existing tile-set and have it appear for use in all levels.

Currently, editing the “.tsx” file manually is the only way.

Another way is temporarily importing the tileset and then re-exporting it. This will allow you to add tiles and change properties while the tileset is “internal”.

This is of course a bit of a workaround. Eventually I’d like to support editing of external tilesets properly.