Animation frames pivot

I used a list of images to build a tilemap, then I made an animation using some of them. On animation preview, the animation looks nice (it’s using a center pivot for all frames), but when I insert the image on map, it aligns all images to the left.
The images originally have different widths.
Is there a way to adjust the frames’ center?

Hmm, I’m sorry but this is currently not possible and is in fact a display bug in the preview. Tiled always aligns tiles to their bottom-left currently.

Of course there should be a preference for changing this, and it would indeed be nice if it could be configured on a per-tile basis. It’s just a matter of implementing it.

Part of this functionality is covered by the following issue:

Oh, okay. I’ll animate manually from the game engine then. Thanks for the info :slight_smile: