No, it cannot, because rules are applied independently of one another, and Automapping has no concept of āoptimalā, all outputs for a given input are equal. If you want the A/S2/A solution to happen consistently, you will need to make a rule specifically for the A/S/A scenario and make that rule be applied before the others.
Whatās the best way to use this
This tile set isnāt compatible with terrains or wang tiles, so Automapping is the best way. Just remember to make the most specific rules come first. In general youāll need a rule for every tile in the tileset, since they all cover unique situations.
Itās impossible to accomplish
There are too many combinations
And I donāt have the experience
Please donāt multi-post, you can edit your previous posts. Or better yet, donāt press Reply immediately, give yourself time to think about your post and finish typing all your thoughts.
This is definitely possible. Itāll take some effort, but itās doable. Everyone starts out with no experience, thatās why we try things and learn xP Re-reading the documentation on autotiling would probably help, as a lot of things arenāt self-evident.
This isnāt a huge tileset, shouldnāt take super-long to set up. Review the documentation, think about how you intend to use the automapper (for example, will you be drawing your ponds on a separate layer, or in a layer filled with ground tiles), and then set up your rules accordingly.
One tip: donāt forget that you can define the input and output regions separately, as regions_input
and regions_output
. In general for a tileset like this, youāll want your input region to be the tile youāre looking at and its environment, and your output region to be just that one tile.
A/S is in, S1 - Sn is out
rule1
rule2
automaping fail
Iām stuck. I donāt know what to do with him
I have no idea what your ārule 1ā and ārule 2ā images are or what the letters mean, and I canāt tell whether your third image is a rule (looks like it could be) or your result, or what the āfailā is.
I also donāt know if your layers are named correctly. Automapping requires layers to be named precisely.
Hereās approximately what your rules should look like:
The whitish areas are marked as
regions_input
, and the regions_output
only marks the tile in the middle, thatās the only output.So that the water edges match any water tile and not just the āall blueā tile, Iāve got a whole bunch of
input_Water
layers, each with different water tiles.
I built these rules by starting off with a 3x3 arrangement representing the neighbours of every single tile in your tileset. Then, I removed the input tiles that donāt matter to keep the rules from being too specific, which is how I arrived at the weird shapes.
These are my layer names:
(So, this rule set would only take effect when Iām working on a layer called Water
).