Hi,
i just started with my first project and created some animations and stuff. Now i wanted to create Isometric maps in tiled, but i couldn’t find any tutorials regarding the layering aspect. I just want to know if there is a “best practice” for layering, especially if the map has elevation.
For now i created two layer for each height level. One layer for the ground and one for objects and obstacles. I had some problems with Objects, which are bigger than 1 tile, but see for yourself
So, is there any best practice or do you have some good advice for me?