I’m trying to make isometric maps like the “Tactics” series of games. In general these games vertically separated tiles at about half height compared to the ground plane. I’ve been able to simulate this in a very hacky way:
- I set the map grid to 16x8
- I am using 32x24 “Half Height Blocks”
- I only place tiles every other grid placement
This seems to work, but I lose a lot of the benefits of using Tiled! Is there a better way to do this? I think if I were able to offset layers by an amount this wouldn’t be an issue.
Oops! I didn’t think to look for offsets in the layer properties. This solves a lot of my issues. Is there a way to automatically offset layers?I feel like that’s my last issue…