Isometric in tiled , where to begin?

Hello all
i like to build small isometric map something like this done in inkspace:

Im beginner with tiled and searching for tutorials for isometric all i found is orthogonal tutorials
opening new view with Isometric(Staggered) , or Isometric gives me very wired tiled view :

why they are placed with constant high One behind the other ?
how do i setup tiled for Isometric work ?

UPDATE
i found out the â€śisometric_grass_and_water.tmxâ€ť and if i place the tiled i created it seams that it looks right :

so 2 questions

1. what im doing wrong ? in my example i set the block image width and height
2. also i noticed i cant place blocks one on each other , why ?

Thanks

The grid looks like you set it up so that the imageâ€™s height becomes the height of the grid. However you have â€ś3d-ishâ€ť isometric tiles, so you have to consider only the floor plane of the iso tile. In this mockup itâ€™s the red lines that define your iso grid:

This also explains why you canâ€™t place the blocks on top of each other, because the next grid coordinate is where the topmost part of the block ends (the blockâ€™s topmost edge).

To properly place 3d-ish tiles on top of one another you may also need to resort to using multiple tile layers as well as using the layer offset (in TIled 0.14). But first fix your grid and then weâ€™ll see what else is left to do.

Thank you very much It worked !

before i go into collision detection and such â€¦ do i need to know something ? when working with isometric mode ?

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Well, since it is not clear from your image, I think you need to know that if youâ€™re not using a negative â€śvertical offsetâ€ť on your layers to make them appear stacked, it may look alright in the editor if the layer height offset equals your tile height, but it will not make sense logically. So if you want to make a game where the player can for example jump on these blocks, then youâ€™ll want to make sure the tile placement makes sense in 3D space by using the vertical offset property.