There are two (common) hex orientations: “flat-top” and “flat-side”, as illustrated here:
I am working on a game that uses flat-top hexes as the orientation…
Can I (and how) get Tiled to orient to a flat-top hex? When I defined the dimensions in a new map in Tiled, I am getting a flat-side grid, which is “chopping off” the hex graphics I am using:
Any ideas how to re-orient? Is it even possible?