Can we change hexagonal hex orientation?

There are two (common) hex orientations: “flat-top” and “flat-side”, as illustrated here:

I am working on a game that uses flat-top hexes as the orientation…

Can I (and how) get Tiled to orient to a flat-top hex? When I defined the dimensions in a new map in Tiled, I am getting a flat-side grid, which is “chopping off” the hex graphics I am using:

Any ideas how to re-orient? Is it even possible?
Thanks!

I found it!
I will post the answer here in case someone else stumbles into this issue later…
To change orientation, simply change the “Stagger Axis” Map property as follows:

Axis X = Flat-top map. Now things look great in the grid!!!

Question closed. Thanks!

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