In tiled there is the possibility to create objects and you can give them custom data types.
one of these types is other objects and this is really useful to create references to other objects.
I’m trying to make a pokemon game and i want to use this feature to create warps to other maps.
I’m also using the worlds feature to have multiple maps onscreen at the same time.
however i’m unable to select objects that are located on different worlds and this is a bit of a bummer because this means i cant create warps to other maps.
so my question is.
Is there a way to do this or get around this issue?
Is there maybe an update or feature coming that would make this possible?
I think this is a planned feature, but it’s not directly possible yet.
Instead of an Object reference, you can instead use a different property type to refer to the object, e.g. using its name or other ID. If your objects don’t have any sort of game-global ID, you can create ad hoc string IDs using the map name and object ID, e.g. “MyOtherMap#19” would refer to object with ID 19 in a map called “MyOtherMap”.
A giant map would probably get pretty laggy, and you’d probably have to find some way to split it up at runtime to keep memory use down, I think a bit of authoring inconvenience is the better option xP