In our current project, we have several objects which reference other objects via custom properties.
For example, a “warp” object which teleports the player to another “warp” object. There is a custom property called “TargetID” where the level designer inserts the object ID of the teleport target.
To improve this workflow we would like to show IDs of our objects directly on the map. Right now the level designer has to click on each individual object to look up the ID, it would be much easier to see it directly on the map. I only found a way to display the object’s name on top of it. Is there an easy way to show the ID, too?