Hello, new to game dev here,
I was wondering if it would be possible to specify collision via setting a custom property like: “collision: true” and have the game engine calculate the collision opposed to having to make a separate layer for collision or is a collision layer mandatory?
Secondly is there a way to change the background when loading tilesets with transparency? Or at least a way to leave it the checkerboard background? Something like this
Tiled provides multiple ways in which you could specify your collision. If you want to set a “collision: true” property on colliding tiles, you can do so by right-clicking on the tile in the tileset, choosing “Tile Properties…” and adding this “collision” custom property using the “+” button in the Properties view. See Custom Properties.
Not right now, though I will certainly add this for Tiled 1.0. There’s an issue about this on GitHub: