Very new to Tiled, though I have been tinkering with it for a few hours straight so I know most of the basics in terms of navigation and such. I’m not new to game design, however. I’m trying to mod a game, and it uses several custom properties to adjust how it looks. It’s official guide calls for [View → Custom Types Editor] to be enabled, but it’s grayed out.
So far I’ve looked at this question and it seems my issue is something to do with not having a project open since that’s what Custom Properties use. However, I’m not sure what that’s describing- again, new and all.
For context, I’m using Tiled to mod a Steam game: Carrion. The developers released a Steam Workshop addon that gave a tutorial on what is required to mod the game years ago. After creating a starter level through it’s toolkit, a .json is given that includes all the templates it uses. Everything is as the tutorial describes up until that “Custom Types Editor”. I say all this because there’s a possibility that I was meant to make a project before anything I’ve done already.
Long explanation short:
How do projects work? What do I need open?
Thank you to those who so much as read all of this.