New Update Style
I’m kicking off 2017 with a new format for the development updates, since I’ve noticed that the ones I wrote so far are simply taking too much time to write, and not that many people are reading them. I’d like to spend that time writing something more useful, like code and documentation.
In addition, I’m working to add a blog back to the Tiled website, so that new releases and new features get more visibility. Tiled has changed so much in the past year and gained many interesting features, but there’s sadly nothing about it on the website.
Last year, I managed to finish the Tiled 0.18 release and after that I was on holiday doing family visits. I started working on Tiled again on 2nd of January, mostly catching up with e-mails. Without further ado, here’s what happened in January so far:
- Fixed processor architecture of shipped MSVC DLLs (7fcd786)
- Made safe writing of files optional (#1402, #1404)
- Changed Alt-drag behavior to not override resize handles (#1425)
- Added invert selection action (by leonidax, #1428)
- Fixed crash when resizing map causes objects to get removed (ad3eb5b)
- Fixed position of image layer after Resize or Offset Map (#1418)
- Added Ctrl+I as shortcut for Invert Selection (4164dcf)
- Fixed tile collision editor getting disabled permanently (dfd7834)
- Allow setting up the orientation and grid size of a tileset (#757, #419)
- GmxPlugin: Fixed positioning and support scaling for instances (#1426)
- GmxPlugin: Export tile objects without a type as tiles (8461607)
- GmxPlugin: Support horizontal and vertical flipping (e6d8a32)
- Moved Layer::width/height members to TileLayer (688ec7d)
- Fixed terrain brush for isometric staggered maps (by luyungeng, #1430)
- Fixed encoding problems with command-line output (#1381)
- Travis CI: Fixed the build for pull requests from forks (00ddf6e)
- Travis CI: Update clang build to compile against Qt 5.4.2 (f4354fc)
With all the fixes that have been made on the
0.18 branch, it’s time for a Tiled 0.18.1 release. Also, I’m currently working on the layer grouping feature so I’m hoping to make some good progress with that.