From July 29th till August 1st I was on a short holiday visiting my family. I worked on Tiled on August 6th and 7th.
It was really time to announce the string freeze for Tiled 0.17, but it looked like pull request #1327 was almost ready to include as well, so I spent some time reviewing that in detail. I also made another small tweak to the Tiled Fusion style in dark mode and realized I could remove some no longer needed code for supporting moving of tabs.
Since string freeze was going to wait a bit still, I used the opportunity to add a “Copy File Path” action to the tab context menu. I also worked on adding a “Open Containing Folder” action, but didn’t finish testing that on every platform yet.
Thanks to Alturos quickly responding to my feedback, I could now merge his change that added a color picker to the New Tileset dialog for setting the transparent color (#1173).
Then I started looking at the string freeze and noticed there had been some translations done on Weblate, so I spent some time importing those. After that I still made a lot of last-minute changes before updating the translation files. Adding an extension mismatch warning when saving files, finishing the “Open Containing Folder” action, changing the default style to Tiled Fusion for Windows and Linux and further transparent color picker improvements.
I spent this week mostly reviewing and merging further translation updates.
Unfortunately some translations were no longer getting updated since many releases. Hence, I’ve disabled the Hebrew and Latvian translations because the UI would just look messy half translated.
I did the Dutch translation myself and did a final update of the NEWS.md file, bumping the version to 0.17, with the release planned on Monday.
Then it was time to look into further issues to fix that would not require string changes. There were still several things that bothered me about the Tiled Fusion style in dark mode. I fixed the visibility of check boxes, made the selected tool button darker and finally improved the frame of group boxes.
It was time to release Tiled 0.17, but there were still some things I wanted to improve and I had noticed that the style would switch to Native when changing the language. I fixed that first, and then customized the tab close buttons since they could look very ugly depending on the system and base theme color. I replaced the dock widget buttons as well, since they were too small and ugly with a dark theme. Finally I fixed up the Tiled logo in the About dialog.
Apart from all the last-minute style fixes, there were still some things to do on the release process. I had to tell AppVeyor to use its previous image since something broke with the last upgrade. I’ve also updated the OS X and Windows builds to use Qt 5.7.
Finally at the end of the day I tagged Tiled
v0.17.0, triggering the builds for the Windows installers, and built and signed the OS X package (which is still a manual step unfortunately). Unfortunately, there was no time left anymore for actually announcing the release.
Tiled 0.17 Release
On Tuesday 16th in the evening/night I wrote the Tiled 0.17 release notes, updated the links on itch.io and announced the release. I also updated the files for the auto-updater to notify existing installs about the new version.
This was the first Gamescom where I wore an official Tiled T-shirt. I had only gotten that ready a few days before. I also want to start sending them out to patrons, so I’ll make a post about this soon.
At the Indie Arena Booth I met up with Torge “X-Ray-Jin” from Kawaida’s Journey. They are using libgdx to make a jump-n-run where you play a monkey, planting trees. They really enjoy using Tiled as their level editor. When I asked, the feature they are most looking forward to would be support for a layer hierarchy. I look forward to see more of their game!
I also met with Thomas of Pixwerk, who’s the artist of their upcoming game Tower 57. He initially used Tiled to lay down his tiles and was a big patron for a few months. Unfortunately, he eventually decided that he needed a more specific tool to productively map the large amount of areas for this game. I will try to get in touch with him again to see if I can bring its features to Tiled as well.
I met with a few more friendly developers and played some nice games. My goal for next year’s Gamescom is to not only wear a fresh new Tiled T-shirt, but also bring some business cards, talk with even more developers and try many more indie games!
In the morning I noticed that the full screen shortcut (F11) didn’t work on OS X, so I replaced it with the standard full screen shortcut, Ctrl+Cmd+F. I also noticed that I could support more image formats in Tiled on Windows by simply shipping more Qt image plugins.
I spent the afternoon merging the many changes made on the
master branch to the
wip/tilesetdocument branch, since there were quite some conflicts. Then I tried to think about how to continue with this branch. I got a bit stuck there unfortunately. The list of remaining issue is still a bit overwhelming, and I’m not happy with the effect on the UI with the tab bar taking top place:
Maybe fixing the somewhat out of place tab bar above is a matter of adjusting the theme. I will in any case be trying to reduce the list of open issues on the
wip/tilesetdocument branch, so that this build can be tested and I could get some feedback on how it works.
In the meantime, I’m also making some fixes for an eventual Tiled 0.17.1 release and I’m again open for pull requests that affect the translations, so I’ll be reviewing as well.
For now, thanks for reading and see you next time!