Hey having used TIled for a couple of days I have a little bit of feed back. I know some of this has been mentioned before but still wanted to chime in
First of all, thank you for a great map editor tool, it’s very enjoyable to work with and extending it was pleasantly easy to figure out.
Especially with large tilesets, it can be hard to navigate when all you have is a scroll bar. It would be grate if tiles could be named (and maybe even tagged) and a filter box added to the tile browser so that you can narrow the view down to the relevant tiles (“door”, “corner”, “north”, etc).
Dynamically wrap tiles:
Really nice feature, but I wish it would remember it’s stated so that I don’t have to click it again each time I don’t understand why haf the tiles are missing.
Tiles or object:
Setting a tileset to “object only” and others as “Not-object” would be useful for my case.
Option to hide tiles from the tileset.
Some tiles only make sense as part of a stamp, or maybe not at all, being able to flag them as not visible in the tile browser would help to make it easier to navigate.
Really awesome feature, but it gets very tedious to move around when each layer has to be done individually.
Also is it possible to define a tile-or-it’s-alternatives on the input later?
It would be nice if it was also possible to write import scripts, some games have existing maps in their format that have either been created by hand or previous tools and may still need editing after switching over to tiled.
As you have seen I would also appreciate some sort of individual tile size for object layers, i saw that it would be hard to do because they all expect the same grid, but at least in my case fine grid mostly solves it (and objects work on px not tile sizes afaik). One thing that is still a bit of a pain is that I will have to instruct each artist to apply thease settings. If there was a way to create a game profile that people could load that is able to restrict some options (max world size for example) and set the prefered settings that would be a good help in terms of setting up new editors.