bjorn
(Thorbjørn Lindeijer)
June 3, 2017, 3:56pm
2
The hexagonal grid only looks different from a staggered map if the Tile Side Length property of the map isn’t left at 0. See also the topic introducing the hex support in Tiled:
In the latest daily builds, support for hexagonal maps is available. This feature was sponsored by CodePoKE (GJ Roelofs), providing me with the incentive to support all 4 variations of the offset coordinate system . In Tiled this map type is called “Hexagonal (Staggered)”, and the rendering code is now also used for the similar “Isometric (Staggered)” maps.
Example based on http://opengameart.org/content/pixel-hex-tilesets-enhanced:
[image]
The configurations Tiled supports are as follows:
S…