I’m looking to create a hexagonal tilemap for a game, but I’d need to create a custom tileset (can’t really find a hex tileset that fits). However, I don’t know how creating that tileset would work. Would I create it similarly to an orthogonal tileset, except I don’t use the entirety of the tile? I’m a bit confused…
Also, what are Wang sets, why are they called Wang sets, and what are they used for?