There is probably a very simple solution to this, but I can’t find it for the life of me.
All I want to do is replace certain tiles placed in my map with prefabs that have been created in unity.
The “Appearing Blocks” section in the “Mega Dad Adventures” tutorial seems kind of what I want, but it seems overly complicated to just replace with a prefab, and I don’t understand where the example code is supposed to be placed.
I’m not even really sure if I need code for this or if it is just a setting somewhere in tiled/tiled2unity/unity.
Any suggestions would be much appreciated.